dork_of_keys: (Default)
Sora ([personal profile] dork_of_keys) wrote in [community profile] revenance_comms2013-07-28 01:14 am

15th Key Smash

[Sora is sitting on his bed, not really doing much of anything when he turns the communicator on. Sitting on the bed next to him is Toxy. The Toxiander is looking at something off to the side. A pair of eyes peeks over the side of the bed. They're the eyes of an Escarglow if anyone is familiar with them. Toxy seems a bit wary of the snail. Sora just watches for a moment.]

I'm pretty sure it was an accident Toxy. You did kind of startle him.

[Toxy makes a noise. He's obviously whining and any other Spirits watching at least will understand that Toxy is griping about having had Stop cast on him after startling the new Spirit shortly after it was made. For its part, the Snail Spirit does seem apologetic.

Sora leans over the side of the bed and pulls the snail up. Shortly after the Spirit is up on the bed, the top petals of a Wheeflower wander into view. The flower doesn't wait for an invitation and hops up onto the bed. It seems to think the snail's reaction was justified and at least it used a spell that doesn't do any damage right? Toxy crawls into Sora's lap, clearly pouting. The snail really is sorry and it says so.
]

Come on, you guys, accidents happen.

[Toxy sniffs at the snail. The snail... doesn't sniff back, seeing as it doesn't exactly have a nose, but it looks closer at Toxy. Which looks weird since its eyes are on stalks and it doesn't really have to move its face any closer.

Sora turns and looks at the communicator. He doesn't seem surprised that it's on, but he doesn't say anything right away. Instead he turns back to the Spirits.
]

Are we cool?

[The snail offers another apology to Toxy. The Toximander seems to accept it.

Now Sora addresses the communicator. His Spirits settle on their own conversation, mostly about what just happened.
]

So uh... heh, this wasn't what I was posting about but it kind of happened. [he makes the vague gesture to indicate the Spirits, who are now thoroughly occupied with their conversation, even if Toxy is still in his lap.] Uh, anyway, I wanted to ask a bit of help on something to try to deal with that monster on the ship. I... kind of went there a couple days ago to try something, but... it didn't exactly work out. It might with better planning though?

Uh, we know it's fast, and invisible. What I was doing the other day was a little stupid among other things, but...I was going around the ship casting magic around, more or less at random. I figured if the monster didn't have any idea it was coming, it couldn't avoid it or anything and maybe I could at least do something to make it visible. And almost zapped someone else. Sorry about that, by the way...

But we got to talking. The spells I was using were mostly damaging area spells and Slow and Stop. So what I wanted to ask is who else knows any of these spells? Or has Spirits that know them? Haste would be useful too. I don't know it, but I know some Spirits do. And I don't know if we want to meet up and try to do some planning or what, but maybe it might help to know who can do what?
notquitedracula: (I see)

[personal profile] notquitedracula 2013-07-29 12:00 am (UTC)(link)
Maybe. I'm not terribly sure I trust an AI with that - they don't have such a good reputation where I came from - but we'll see. If nothing else, I can probably get myself out of any trouble I end up in.

How big is this 'Mother of Invention', anyway? All I've heard so far is the name.
notquitedracula: (Keeping my eye on you)

[personal profile] notquitedracula 2013-07-29 12:50 am (UTC)(link)
I was talking more about scale than the overall size of the place. How big are the rooms, compared to what we'd consider normal as humans? And the doors, for that matter. Unless it can teleport, there's a good chance that whatever's there is using the same doors and other entrances as everyone else, which could give us an idea of its size.
notquitedracula: (Lost in contemplation)

[personal profile] notquitedracula 2013-07-29 01:48 am (UTC)(link)
[He considers the information for a few seconds, then nods to himself.]

Alright. So, here's my idea. There are parts of the ship that are closed off. We gather everyone up that we can, and we start from someplace where we can feasibly reach every open part of the ship by straightforward paths. Moving from room to room, we cover all the exits in each, splitting the group as needed to move into new areas and secure those as well. To do the actual searching, we'll need people who can use means other than sight to locate it. These... Komory Bats, was it? They might be able to lend those of us without that kind of ability a hand with that, if they're anything like normal bats.

By doing this, we can corner it in a dead end so that everyone can regroup and we can tackle it together.
Edited 2013-07-29 01:49 (UTC)